![]() ![]() ![]() ![]() Using learnings from the first phase of our launch, we are performing additional compatibility tests to optimize the launch experience. Android device performance optimization: The install base of mobile devices in Asia Pacific regions is very diverse.Initial build package optimization: Reshuffling the assets downloading sequence so relevant UI would populate properly to improve user experience in-game.We believe that our players will benefit from optimization that would make the download and playing experience much smoother.Īmong the features we are working on are: Having a staggered launch for our debut mobile-first game gave us an opportunity to learn and optimize between each phase. Don't forget that the whole reason this happened was because Overwatch 2 was announced in 2019 while it was nowhere near being finished, but the existence of an Overwatch 2 significantly drove down interest in the original Overwatch since it was now viewed as essentially a lame duck, so Blizzard had to rush out an Overwatch 2 PvP only release to get people playing the game again but the effort required for said release prevented them from doing the PvE mode that was the whole point of doing an Overwatch 2 in the first place, and the reason they announced Overwatch 2 super early and put themselves in this ludicrous predicament is because in 2019 Blizzard banned a couple Hearthstone players for speaking out in support of the pro-democracy protests in Hong Kong and they were getting absolutely REEMED for that decision because their fanbase are a bunch of reddit libs whose international politics begin and end at "china bad" so what I'm trying to say here is that we have our glorious Chairman Xi Jinping to thank for the collapse of Overwatch.We are delaying the launch of Diablo Immortal in the regions of Asia Pacific to July 7 PDT. ![]()
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